Tf2 meet the red spy

Meet the Spy - Official TF2 Wiki | Official Team Fortress Wiki

tf2 meet the red spy

Job, Spy. Speed, %. Appears in, Team Fortress 2. Voice Actor, Dennis In the trailer "Meet the Spy" it is revealed by the BLU Spy that the RED Spy is having . A RED Spy is in the base!" "A RED Spy is in the base?!" BLU Soldier said. He grabbed a Shotgun off the wall and ran towards the Intelligence. Don't warn me again for Team Fortress 2. View Page. Cancel. Your preferences are configured to warn you when images may be sensitive.

tf2 meet the red spy

The player on each team with the most pickups is highlighted for everyone to see and gives passive healing to themselves and the teammates around them. To win each team must score 5 goals or have the most number of goals at the end of the timer.

tf2 meet the red spy

To score a goal, a single ball, the "jack", can be picked up and thrown. Robots and tanks drop cash upon their death, players can use this cash to buy upgrades for themselves or their weapons. The players win upon successfully defending their base from the bomb until the last wave. Training mode exists to help new players get acquainted with basic controls, and how to play four of the nine classes.

It uses wood dummies and bots to teach players. The number of bots, their difficulty, and the map can all be adjusted to a player's preference. For example, Halloween included an extremely difficult Mann vs.

Machine round involving destroying more than enemy forces. Offense The Scout Nathan Vetterlein is a cocky, fast-talking baseball fan and street runner from Boston, Massachusettswho practiced running to "beat his maddog siblings to the fray.

The Scout can double-jump and captures control points and pushes payloads twice as fast as other classes. As a tradeoff, he has low health. The Soldier Rick May is both the second-slowest class in the game and the class with the second-highest health after the Heavy Weapons Guy. A jingoistic American military man hailing from the Midwest despite the fact that he was never actually in the Army[34] the Soldier is armed by default with a rocket launchershotgunand a folding shovel.

The Soldier can use his rocket launcher to rocket jump to higher positions at the cost of some health. The Pyro Dennis Bateman is a mentally unstable pyromaniac of unknown gender or origin, clad in a fire-retardant suit and a voice-muffling gas mask.

By default, they are armed with a shotgun, fire axeand a homemade flamethrower that can set players on fire. It can also produce a blast of compressed air that knocks away nearby enemies and projectiles, and extinguishes burning teammates. Though he is the slowest class, he can sustain and deal immense amounts of damage. His default weapons consist of his fists, a shotgun, and an enormous minigun that he affectionately refers to as "Sasha".

He can also remotely destroy his structures using his Destruction PDA. By default, the Medic is also equipped with an air-powered syringe gun and bonesaw for situations in which his teammates don't protect him.

In a TF2 short, it is discovered that a dove is accidentally left inside the Scout's body. The Sniper John Patrick Lowrie is a cheerful New Zealand ocker -style character raised in the Australian outback[42] equipped by default with a laser-sighted sniper rifle to shoot enemies from afar as his weapon has no damage falloff or spread with guaranteed critical hits on a shot to an enemy's head though this may not be the case, depending on the rifle selected.

By default, he also carries a submachine gun and a kukri for close combat. Armed by default with a revolverthe Spy can also use his butterfly knife to stab enemies in the back or sides known as a backstabwhich instantly kills them unless the enemy has an invincibility effect on them, such as the Bonk! In the video announcement for the "Jungle Inferno" update, Mann Co.

May Learn how and when to remove this template message Team Fortress 2 is played competitivelythrough multiple leagues. Highlander nine players per team, one of each class6v6 usually in teams consisting of two Scouts, two Soldiers, one Demoman, and one Medic with the other classes used as alternatives in certain situationsor 4v4 one Scout, one Soldier, one Demoman, and one Medic, with other classes, used more often than 6v6. While formalized competitive gameplay is very different from normal Team Fortress 2, it offers an environment with a much higher level of teamwork than in public servers also known as "pubs".

Prolander teams also exist which are 7v7 matches except with only one of each class allowed at one time. Most teams use a voice chat to communicate, and use a combination of strategy, communication, and aiming ability to win against other teams.

Community-run competitive leagues also tend to feature an item ban list, as well as the removal of randomized critical hits, in order to speed up gameplay and to remove unbalanced or game-breaking elements from matches.

Staying away from Pyros whenever possible is a good rule of thumb. A Dead Ringer's feign will protect you from flames for 2 seconds at most but after that, it's easy for a stray flame to hit you. If it comes to a direct fight with a Pyro using a revolver most likely will be the best course of action. Think before you disguise. Edit The Spy's disguise mechanic is incredibly powerful when used correctly.

A disguise will make you appear as a teammate to the enemy team. The most important part of disguises is to remember to act your disguise and be patient.

Acting your disguise will make you seem more believable, if you're disguised as a Sniper don't be in the front lines.

tf2 meet the red spy

If you are where you should be you're less likely to be spychecked. This is especially after your presence is noticed, once that happens people will be on the lookout for any usual teammates. Pick your disguise carefully. Patience is especially important, make your move when it fits you best.

Meet the Spy

If a Pyro is spychecking then that's not the time to attempt to sap the nest. However, if the Engie is distracted and the Pyro is dead than it's much easier to take the nest down. Use tools wisely Edit As a Spy, your knife is your best weapon as it can one shot any class Excluding a Razorback.

A revolver is best used as either an annoyance, to kill a Sniper with the Razorback, and as a last resort.

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An exception to this is with the L'Etranger to refill cloak. Use it to either harass, destroy, or temporarily shut down a building. While a Sentry is being sapped it cannot shoot, leaving it vulnerable to attacks from your team.

Be careful when picking up Flags. Some maps have objects that remove your disguise. The intel is behind a locked door, but the password iswhich is obvious from the "1" being the only button that's seen use, and the Heavy was able to shoulder-barge the door, destroying it. In-game, the BLU Spy wouldn't be hurt by the shot, because you can't damage a teammate. Shotgun shell to the face from close range; splat.

Most likely the best use of the line ever. What are you, president of his fan club? The Medic adjusts his glasses before turning on his Quick-Fix.

tf2 meet the red spy

And I Must Scream: The Spy happens to be still alive, and capable of talking. Vhen ze patient woke up, his skeleton vas missing, and ze doctor vas never heard from again!

Anyvay, zat's how I lost my medical license. It's not technically in the final version of Meet the Medic, but rather in an older version that was abandoned. Atop a Mountain of Corpses: Early in the video, the Medic scolds Archimedes for playing in the intestines of the Heavy. At the end of the video: Oh man, you would not believe The RED Scout is especially abused this time around.

Subverted, it looks like the Scout smashes into the camera itself before it's revealed that he just crashed into the RED base's window. Set up with the Heavy, but the punchline is the Scout. This series is already all about this trope, but this video plays suffering for comedy moreso than previous ones.

The magazine the Pyro is reading in the last scene is the Jarate Comic from the Sniper vs. Along with Sound-Effect Bleep. Justified in that he most likely hasn't given himself a heart implant yet. On the other side of the battlefield, none of the Soldiers are firing at said vulnerable Medic. Cutscene Power to the Max: Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is on the battlefield in a wheelchair. The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him.